This is Your Team!
Your team is only as good as your bobblehead players. Recruit the best players, put them through as much training as possible and your team has a good chance to be victorious. Learn more about players, positions, and recruiting the best roster below:
Roster
When you first begin your Coaching career, you will inherit an existing team of players. This is the minimum roster you need to play games in Bobblehead College Football. If you don't have enough players in a position then you will have to recruit new ones in order to play games. When you start the game you can have up to 50 players on your roster but as you level up buildings on your campus you can gain more roster spots...eventually you can have over 120 players on your roster. The minimum lineup requirements are:
Offense:
- 2 Quarterbacks (QB)
- 2 Halfbacks (HB)
- 2 Fullbacks (FB)
- 2 Tight Ends (TE)
- 4 Wide Receivers (WR)
- 3 Offensive Guards (OG)
- 2 Left Tackles (LT)
- 2 Right Tackles (RT)
- 2 Centers (C)
Defense:
- 3 Defensive Ends (DE)
- 3 Defensive Tackles (DT)
- 4 Linebackers (LB)
- 3 Cornerbacks (CB)
- 3 Safeties (S)
Player Skills
Each player on your team has attributes that determine how they perform in games. Some players may have great catching skills but are slower - while you may have some speedy guys but not very strong. As the coach you can choose the players best suited for your style of play. If you want an offense centered around a great passing Quarterback, then recruit players with the best pass blocking skills and great WRs. When you recruit new players pay close attention to their skills and assemble the team you want. Each position on the field has 3 skills that all have large impacts for players:
- Speed
- Acceleration
- Strength
All other skills apply heavily to some positions but are less important for others. Here is the full list of skills for players: All the skills of each player can be viewed from the roster and recruiting screens. The skills may be abbreviated and are described below.
- ACC -> Acceleration: This is how quickly a player can get up to their maximum speed.
- CRR -> Carrying: This is how well the ball carrier can secure the ball. A player with low CRR skills will be prone to fumbling.
- AGI -> Agility: This is how quickly a player can change direction. He's got the "moves"!
- CAT -> Catching: You'll want wide receivers and any other player who catches the ball to have high CAT skills. This represents how well they can catch the ball.
- PBL -> Pass Block: If you are building a team with a high powered passing game, be sure to recruit players with high PBL skills. This represents how well they can protect your Quarterback.
- RRN -> Route Running: It's much harder to catch a football when a defender is draped over you. Players with high RRN skills will be "open" more often. Look for wide receivers and other receiving positions that have great RRN skills.
- RPR -> Run Play Recognition: To build a strong defense against the run, you'll want to recruit or train players with high RPR skills. This skill allows defenders to recognize when an offense will run so they can move up to the line and stuff the run, sometimes for a loss.
- TKL -> Tackling: You simply can't build a Championship quality defense without tackling skills. Every player on your defense should have high TKL skills.
- AWR -> Awareness: The best players on both sides of the field have high AWR skills. Understanding what is going on all around them can help them react to a dynamic situation on the field. For example, QB can "feel" the pressure of a pass rush even if he can't see them because he has great awareness.
- PPR -> Pass Play Recognition: Sometimes offenses disguise a play as a run so they can tighten up the defense and drawn them in only to throw a deep or crossing route. Make sure your defense has the PPR skills needed to defend against pass plays.
- SPD -> Speed: This is the top speed of an athlete. All players can benefit from speed but certain players must be fast including half backs, wide receivers, safeties and defensive backs to name a few. Recruit players with high SPD skills for great results.
- BLS -> Block Shedding: This attribute represents the skill of shedding a block so that they can pursue the ball carrier and make tackles or pressure the Quarterback. Recruit defenders, especially the defensive line positions that have high BLS skills.
- TPW -> Throw Power: To throw a long bomb down the field or a bullet between defenders, you'll want a Quarterback with a strong arm. The TPW attribute represents the Quarterback's ability to throw the ball down the field.
- SHA -> Short Throw Accuracy: The SHA is the ability of the Quarterback to accurately throw the ball to his target for short distances.
- LNA -> Long Throw Accuracy: The LNA is the ability of the Quarterback to accurately throw the ball to his target for long distances.
- RBL -> Run Blocking: This skill is great if you want to build a high powered running game. The RBL attribute represents how well the player can block defenders so that you can run the ball effectively. For the best effect, make sure your entire front line and your fullback have high RBL skills.
- STP -> Stripping: This is the player's ability to strip the ball from the ball carrier. To force more fumbles, recruit or train defensive players with high STP skills.
- STR -> Strength: This is the strength of a player. You'll want to strengthen up various player positions for the best results. For example, your offensive and defensive line, your fullback and several other positions.
- PDF -> Pass Defense: This is the ability of a player to defend against a pass and force an incompletion. While all defensive players can benefit from this skill, make sure that at least your defensive backs and safeties have high PDF skills.
- ELU -> Elusiveness: This is the ability to avoid contact. ELU is a great skill for ball carriers, whether they are running backs or receivers. On the other end of the field, pass rushers can also benefit from having high ELU skills.
- KAC -> Kick Accuracy: This is for your punters and kickers and represents their kick accuracy. A kicker with a high KAC will have a higher field goal percentage for example.
- KPW -> Kick Power: This is for your punters and kickers and represents their leg strength. A punter with a high KPW can kick further than a punter with a low KPW.
Recruiting
The team is all about the players. Recruiting the right players is a key component to Bobblehead College Football. To recruit players, you click on the recruit button under the Recruiting Center building on the campus. Just like in real College Football, rosters are constantly changing and evolving, with players graduating or transferring each year. As the Head Coach, you get to choose who is on your team. The better job you do building up your campus, the more Fandom you will have to spend on recruiting. Recruits have five basic levels, from 1 star to 5 stars. There are several ways you can attract them to your team, from soft recruiting to using Fandom to bring them on board. If you don't have any Fandom, you can always accept "walk-on" players which do not require any resources. As in real life, some of these walk-ons can turn out to be real stars on your team if they receive the proper training.
- Recruiting is regional. The highlighted states are within your recruiting region
- You can recruit outside your region but the recruits will cost you more fandom
- Recruiting is competitive. Recruit a player as soon as you can before another user gets him!
- When you recruit players, they are freshmen and will start at 0/60 games played.
Recruiting Options
There are 4 ways to recruit a player. Sign now will sign the player immediately but uses a lot of fandom. Calling a recruit uses very little fandom, but has a low probability of signing the recruit. Here are the four options:
- Sign Now - Click the large recruiting button to secure the player for your team. The fandom required to recruit player is listed on the button
- In-Home Visit - When you call a recruit, you have a small chance of him committing to you. The fandom required is low but so are the chances he will commit.
- Campus Tour - You can bring a recruit to your campus. When you do this, there is a 50% chance he
- Phone Recruit -When you visit a recruit, you have a medium chance of him committing to you.